Search found 110 matches
- 20 Mar 2017
- Forum: Tutorials and Techniques
- Topic: Props nailed it with this one. This is the best one they've done.
- Replies: 13
- Views: 2073
Re: Props nailed it with this one. This is the best one they've done.
it is very bizarre i do not have any of the 808 sounds in my FSB. i have just redownloaded it from props and also "sync all" with the authorizer... i cannot work it out IIRC they have added the "Peff 808 ReFill" to their library with Reason 9. I'm away from my laptop atm, but if you are on an older...
- 20 Mar 2017
- Forum: Reason General
- Topic: one thing with using blocks is a problem
- Replies: 35
- Views: 5981
Re: one thing with using blocks is a problem
I would recommend keeping automation in song mode and use blocks to write if that's your preferred way of writing. That way everything but the automaton would be in the block, allowing the automation to remain seamless the way you want it. This^. My kind of music has a lot of repetitive elements th...
- 20 Mar 2017
- Forum: Reason General
- Topic: one thing with using blocks is a problem
- Replies: 35
- Views: 5981
Re: one thing with using blocks is a problem
then when you're happy, convert blocks to note clips and start going over the fine details. Thats what I'd do anyway. hello chimpspanner thanks for your good reply. i was wondering could you tell me what you mean about exporting a block to note clips? is this easier than copy pasting all clips with...
- 20 Mar 2017
- Forum: Tutorials and Techniques
- Topic: Props nailed it with this one. This is the best one they've done.
- Replies: 13
- Views: 2073
Re: Props nailed it with this one. This is the best one they've done.
it is very bizarre i do not have any of the 808 sounds in my FSB. i have just redownloaded it from props and also "sync all" with the authorizer... i cannot work it out
- 19 Mar 2017
- Forum: Reason General
- Topic: Making tracks louder
- Replies: 99
- Views: 18287
Re: Making tracks louder
hi everyone! just bringing this very good thread back to life to ask if there is any point/benefits to attaching a gain meter (in this case, selig gain) on every channel of a kong that has its own audio track ie a gain for the kick track a gain for the snare a gain for the hi hats and so on and so o...
- 19 Mar 2017
- Forum: Reason General
- Topic: one thing with using blocks is a problem
- Replies: 35
- Views: 5981
Re: one thing with using blocks is a problem
I just checked, and blocks do not cut off the decay of a reverb or delay. What exactly are you doing that causes this on your end? :) hi selig yes i can tell you that- in this particular example is a rex loop (background drum fill with cymbal 4.4.3 of bar for example) in a block (block 4) that when...
- 19 Mar 2017
- Forum: Reason General
- Topic: one thing with using blocks is a problem
- Replies: 35
- Views: 5981
Re: one thing with using blocks is a problem
Blocks are handy if one does very repetitive music with no automation or note changes, but imo they are terrible for anything else, and far more trouble than they are worth when, as invariably as you point out, one then has to dupe or create new clips on top of blocks in the main sequencer, or just...
- 19 Mar 2017
- Forum: Reason General
- Topic: one thing with using blocks is a problem
- Replies: 35
- Views: 5981
one thing with using blocks is a problem
hello to all the reason friends i am just now beginning to see a drawback with using blocks (i love them up until now) is that things such as reverb/delay/fade out/fade in etc obviosly do not continue from one block pattern to the next without a lot of painful copy/pasting and and automation. does a...
- 08 Mar 2017
- Forum: Reason General
- Topic: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
- Replies: 50
- Views: 5117
Re: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
You can start by loading the default mastering template. That's how i started in the beginning Until you mentioned it, I never knew that existed, many thanks!! So do I now, just throw in the effects I want into the rack? the default template is how i started until i got the hang of it. you have you...
- 08 Mar 2017
- Forum: Reason General
- Topic: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
- Replies: 50
- Views: 5117
Re: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
Yes, I've been doing betatesting for some time now on multiple Re's, including preset making. that is so cool. i love how this community the newcomer can interact with such people as yourself, selig, joeyluck, normen, LAB ONE,small axe, qvprod and all the many more wonderful people to help us learn...
- 08 Mar 2017
- Forum: Reason General
- Topic: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
- Replies: 50
- Views: 5117
Re: Exported project as a wave than i reimported to master for the first time ever in reason and wow!!
. hi bonkhead sorry for the intrusion i have been reading this thread with great interests (excellent post mr reese80) and i put a blackknight eq on some guitars i tracked long time ago and notice just for the first time in search for some eq presets that i have a folder full of preset called "bonk...
- 04 Mar 2017
- Forum: Reason General
- Topic: what is the -20db button for on SSl
- Replies: 11
- Views: 1248
Re: what is the -20db button for on SSl
Its for lowering the volume, yes. But its mainly for two situations: a) When you want to talk to somebody while listening to the mix without messing up your exact listening volume (many engineers tend to have their listening volume fixed at one position). b) When you use the talkback microphone to ...
- 04 Mar 2017
- Forum: Reason General
- Topic: what is the -20db button for on SSl
- Replies: 11
- Views: 1248
what is the -20db button for on SSl
hello to all of the friends lately thanks to this message forum i am experimenting and learning more about the nuances of reason that makes it a great thing. today i wondered what is the -20db dim butotn for? when i push it, all the mix goes quiet lol. is that for mixing down to hear what loud thing...
- 28 Feb 2017
- Forum: Reason General
- Topic: how to copy entire song into new project
- Replies: 1
- Views: 517
how to copy entire song into new project
hello to all reason friends sorry for my question i have recently thank you to this site created a really great song template that i love to use. lately i go thruy my old hard drives and find some project that i really like however they are from before template and sound terrible and i cant go to th...
- 23 Feb 2017
- Forum: Reason General
- Topic: How to restore factory presets location for RE
- Replies: 5
- Views: 803
Re: How to restore factory presets location for RE
can someone please to help me with how to restore the location so i can click the load preset button and find the lovelies again? In Preferences - General there is an option near the bottom "Load default sound in new devices" (This also sets the default browsing location) this fixed the problem! th...
- 23 Feb 2017
- Forum: Reason General
- Topic: How to restore factory presets location for RE
- Replies: 5
- Views: 803
Re: How to restore factory presets location for RE
thank you @aquila i will try. i havent thought of that yetAquila wrote:Maybe try removing the REs with Authorizer and then download them again?
- 23 Feb 2017
- Forum: Reason General
- Topic: How to restore factory presets location for RE
- Replies: 5
- Views: 803
How to restore factory presets location for RE
hello to everyone i have had a small unfortunate situation to happen to me. somehow or other certain RE like synchronos and alligator to name few, when i click the load preset icon on the RE there is no longer factory preset library for me to choose and scrolled through. i do not know why this happe...
- 16 Jan 2017
- Forum: Reason General
- Topic: Mid/Side processing in Reason
- Replies: 9
- Views: 1503
Re: Mid/Side processing in Reason
this look really interesting thank u for the blog
- 06 Jan 2017
- Forum: Reason General
- Topic: Reason Sound Quality
- Replies: 406
- Views: 60053
Re: Reason Sound Quality
i LOVE so much that you said thisnormen wrote: (That is LITERALLY, not "instagram literally")
- 05 Jan 2017
- Forum: Tutorials and Techniques
- Topic: How do I do sequencer ratcheting with the stock devices?
- Replies: 11
- Views: 1647
Re: How do I do sequencer ratcheting with the stock devices?
thanks to you selig again. i would like to try this and do some learning/experimentingselig wrote:Here's a version of the Ratcheting Combinator with the non-stock devices removed, for anyone interested…
- 05 Jan 2017
- Forum: Reason General
- Topic: editing hit points in audio edit mode for octo rex
- Replies: 8
- Views: 1488
Re: editing hit points in audio edit mode for octo rex
i have to say i was a bit hasty to post because when i try it it does not work. i did however find that holding option key (mac osx, r8.3) and moving hit point marker does wok, so thank you for getting me on teh right path.
- 05 Jan 2017
- Forum: Reason General
- Topic: How you make glitch sounds
- Replies: 24
- Views: 3619
Re: How you make glitch sounds
One thing that springs to mind because I heard it again at New Year is that track on Random Access Memories, where the sound of a single oscillator note drops and drops in pitch until it becomes not a single oscillator, but a series of kicks, which continue to drop in pitch and speed until they're ...
- 04 Jan 2017
- Forum: Reason General
- Topic: editing hit points in audio edit mode for octo rex
- Replies: 8
- Views: 1488
Re: editing hit points in audio edit mode for octo rex
OMGs thank you! i have never been able to find this information until you said it!! you are the bestWook wrote:Hey.
Yes, it would be excellent if we would actually be able to edit slices in Octorex.
You can move hitpoints by holding Ctrl+Shift and dragging the hitpoint left or right.
- 04 Jan 2017
- Forum: Reason General
- Topic: editing hit points in audio edit mode for octo rex
- Replies: 8
- Views: 1488
Re: editing hit points in audio edit mode for octo rex
sorry please to close the thread i have worked out that you can draw in hitpoints in the audio edit comp mode but still i cannot work out how to move the hitpoints/slices as it just stretches the audio clip in that slice. it is ok though i can work like this for now hehe!
- 03 Jan 2017
- Forum: Reason General
- Topic: editing hit points in audio edit mode for octo rex
- Replies: 8
- Views: 1488
editing hit points in audio edit mode for octo rex
hi to all and happy new year :thumbs_up: i have my first question for 2017 - i have been reading up about how reason can create rex files from bounced audio within the program without a need for recycle. i have full version of recycle and like it very much but i find the process to be slow and somet...