joeyluck wrote: ↑20 Jun 2019
And those few who do sell, might take that money and put it right back into the RE market.
Yes but there's still less cash going to the Prop Shop, which needs to be replaced somehow.
Scenario 1
Buyer A, Buyer B and Buyer C buy a RE from the Prop Shop. Each licence is $10. In this scenario, the Prop Shop receives $30 and this is split between PH and the Dev.
Scenario 2
Buyer A buys a RE from the Prop Shop ($10). Buyer B also buys a licence from the Prop Shop ($10), but after a week decides that it was a mistake, so sells their licence to Buyer C for $5. Buyer B takes the money they have recouped and put it back into the Prop Shop ($5). In this scenario, the Prop Shop receives $25 and this is split between PH and the Dev.
In Scenario 2 there are still $30 of transactions, but the Prop Shop (and thus Dev) receives less. The costs of developing a RE remain the same, and a developer needs to recoup a certain amount of money if they are going to produce cool software. So under Scenario 2 the income needs to be balanced out so that the Prop Shop still receives a total of $30. The only way to do this is to increase the price of the software from $10 to $12.50 ($12.50 + $12.50 + $5 = $30).
While I've just used $10 amount to illustrate this, and it's all fairly speculative, these cost increases are a percentage. Whereas you might look at this and say, "yeah I don't mind paying an extra $2.50 to be able to sell my licence on", I bet you wouldn't be so happy about paying $125 instead of $100 on a more expensive instrument or effect.
Allowing RE licence resales will put up prices of REs for everyone. I don't want this.