I'll give you an example on that: You can also set custom curves on the envelopes in Synthmaster. Yet the dev admitted that the envelopes in Synthmaster are way too slow (he also mentioned the actual speed, but, i can't remember it by now) for snappy, "analog" sounds, and promised to fix that in a future version of Synthmaster. Another example would be Dune 2, which also allows for custom curves, via the MSEG. Yet the developer implemented "analog" circuit modelled envelopes with version 2.5, to make the envelopes more "snappy". I have no idea, what they actually did with them, but, it surely makes a difference. Still not 100% happy with that, because the filters also lose a lot of bang, when you raise the resonance. The new Expander filters work a bit better in that regard, but, still not totally convincing for me. Difficult thing to get right, it seems.lowpryo wrote: what defines a "weak" filter? it has specific phase characteristics that sound bad to you? do both the ladder and state-variable ones have the same problem? also, if Thor's envelopes aren't "snappy" enough, you can easily set up recursive modulation in the mod matrix to change its curve? have the Filter Env mod the Filter Decay, set it to a negative value, and you get more snap. sure it's not a simple knob, but it's 4 clicks away. no outside devices or routing needed.
Actually, for a similar discussion on KVR Audio, i already uploaded a sound example from NI's Monark once, which shows how snappy its envelopes are, and how much bang there is in the filter, with higher resonance settings:
Of course, that's something also Spire, or Sylenth1 can't match, Spire specifically, because the filter resonance doesn't nearly reach that level. Just an example of a sound, which isn't possible, if the synth doesn't have fast envelopes, or such a resonant behavior. That's a dry sound BTW, no FX, EQ, or anything used. Notice especially the "ooomph", when the filter decay closes the filter cutoff.