Reason 12 Graphic's Issues.
Started this thread to post images of graphical errors within the new version of Reason.
try to post with details such as zoom level build version and an image of the issue.
Make sure you have given the device time to rescale before posting.
--edit--
capture image or gifs on windows.
if you press windows key + shift + s you can use the built in capture tool.
for gif's a very easy to use tool is available at https://www.screentogif.com/
try to post with details such as zoom level build version and an image of the issue.
Make sure you have given the device time to rescale before posting.
--edit--
capture image or gifs on windows.
if you press windows key + shift + s you can use the built in capture tool.
for gif's a very easy to use tool is available at https://www.screentogif.com/
Last edited by Billy+ on 03 Sep 2021, edited 1 time in total.
Join the beta? These are all already reported there
Level of priority?
Maybe it's simple and they just replace the same transport items with the same versions, but in hi-res? Maybe they are considering reworking the transport and other areas to be different?
Mattias touches on continued work on graphics in the blog post.
Priority you say, well I guess that definitely depends on what the priority is (good product vs bad promise)
If you removed hi res then everything (CMBv2 & mimic) would / could have been put in an update with a few fixes in 11.4 / 11.5 and hi res working as intended could have been a real selling point for 12.
Well I've finished for today and will definitely be having a good play tomorrow.
Still not sure about beta tester though I've got 30 ish days left in 12 sub so I will think about it, how do you become a test pilot I would sell a limb to see the future that's an NDA worth agreeing to
Reason talk isn't Reason support, they might visit on occasion but it's much better if you can post useful information. I'm running a test system that just about makes minimum requirements and have noticed a few things in 30 minutes of testing but I have included images and build information, I made sure to be on current version and allowed the devices time to scale to the zoom level I wanted.
Imagine you're a new user and testing the demo before buying it. I would not buying it.
The whole software is full of graphic errors (mostly when using the zoom function),
looks like totally unfinished or half baked, whatever.
It is really the biggest disappointment I experience in my whole time with Propellerheads/RS and
I'm here since R 1 and Rebirth, Recycle etc ... its so sad to see for a long timer user
The whole software is full of graphic errors (mostly when using the zoom function),
looks like totally unfinished or half baked, whatever.
It is really the biggest disappointment I experience in my whole time with Propellerheads/RS and
I'm here since R 1 and Rebirth, Recycle etc ... its so sad to see for a long timer user
I reported it like 2 month ago during the beta when they released their first “release candidate” they obviously didn’t listen.
I’m not going to update until they fixed the blurry at 100% zoom. At 100% zoom Reason 12 looks worse than reason 11.
https://ibb.co/RQBygcT
I feel I've been spoiled with Reason hi-res. I'm using Logic and surprised by everything that isn't HD such as the smart controls for every plugin and all the old Logic plugins. People probably open those and think, "these are old, they get a pass". But not in Reason. RS had to update the graphics for EVERYTHING. I don't think the few things left for them to update is that big of a deal.
Are you serious? The ENTIRE sequencer window remains untouched.joeyluck wrote: ↑03 Sep 2021I feel I've been spoiled with Reason hi-res. I'm using Logic and surprised by everything that isn't HD such as the smart controls for every plugin and all the old Logic plugins. People probably open those and think, "these are old, they get a pass". But not in Reason. RS had to update the graphics for EVERYTHING. I don't think the few things left for them to update is that big of a deal.
If you want your rack at 140% like me then the sequencer has to be 140% too, it's as pixelated as an old NES game. If we had separate zoom per window it wouldn't be a big deal, but without it it kind of is.
I get that they wanted to level up the rack first, and I know they have stated that adding HD to the elements that currently aren't is happening right now... But I'm still genuinely surprised they released R12 with the transport looking like it does at anything other than 100%. Everyone who uses Reason standalone sees the transport front and centre all the time.
I hate when a company puts up for sale a product that is not finished ... I do not like these policies to collect ... it makes them little credible. I'm going to wait for the storm to clear up. It's a real shame to see what this company is becoming ... I still think the same is a paid beta.
Reason 11 Suite, perpetual license
No clue what you mean and I don't see any issues here.
Got a CMBv2 issue, not graphical but I'm posting here.
Right click a device control allows you to use the quick map function (map to combi control) which is really handy but it's not available on all controls?
So in umpf retro, I'm basically trying to access the bass treble hiss hum and hum freq knobs, but non are accessible to the CMBv2 programming interface....
So I guess this means that it's got no more access to controls than any other version, i.e. If they wasn't automatable they still can't be accessed.
Right click a device control allows you to use the quick map function (map to combi control) which is really handy but it's not available on all controls?
So in umpf retro, I'm basically trying to access the bass treble hiss hum and hum freq knobs, but non are accessible to the CMBv2 programming interface....
So I guess this means that it's got no more access to controls than any other version, i.e. If they wasn't automatable they still can't be accessed.
Which ones? Sounds like you are trying to map controls that aren't mappable/automatable? And looking at your screenshot, that appears to be the case. Are they available from the editor?Billy+ wrote: ↑03 Sep 2021Got a CMBv2 issue, not graphical but I'm posting here.
Right click a device control allows you to use the quick map function (map to combi control) which is really handy but it's not available on all controls?
maptocombi1.png
maptocombi2.png
maptocombi3.png
So in umpf retro, I'm basically trying to access the bass treble hiss hum and hum freq knobs, but non are accessible to the CMBv2 programming interface....
Just saw your edit. Sounds like you figured it out
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