Page 2 of 2

Re: RE Edit | Release

Posted: 20 Aug 2023
by pongasoft
Minor update RE Edit 1.6.1

Release notes:

- Use a button (rather than a menu) for resizing the panel
- Added "Show Performance" menu entry to always show (resp. hide) the performance
- Added new icons, especially for widget visibility to make it clear that the user has manually changed it
- Fixed "Escape key" closes the application

Added video demonstrating how to apply effects to multiple widgets:


Re: RE Edit | Release

Posted: 29 Aug 2023
by pongasoft
Just released 1.6.2

Release notes:

- Added "Commit All Effects", at the widget level as well as at the global level, to be able to remove all `re_edit_*` entries from `device_2D.lua` once the effects are applied (permanent/no more undo)
- Added concept of notifications to inform the user of important messages
- Fixed instances where RE Edit would generate duplicate names
- Some performance improvements (textures are removed from the GPU when deleted)

Screenshot 2023-08-29 at 05.45.34.png
Screenshot 2023-08-29 at 05.45.34.png (14.73 KiB) Viewed 4064 times

Re: RE Edit | Release

Posted: 27 Sep 2023
by avasopht
Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).

Re: RE Edit | Release

Posted: 27 Sep 2023
by pongasoft
avasopht wrote:
27 Sep 2023
Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).
math.pow has been removed from lua (https://stackoverflow.com/questions/531 ... a#53184232). Simply replace with ^ and it will just work (math.pow(x,y) => x^ y)

Yan

Re: RE Edit | Release

Posted: 27 Sep 2023
by avasopht
pongasoft wrote:
27 Sep 2023
avasopht wrote:
27 Sep 2023
Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).
math.pow has been removed from lua (https://stackoverflow.com/questions/531 ... a#53184232). Simply replace with ^ and it will just work (math.pow(x,y) => x^ y)

Yan
Oh right, thanks :thumbs_up:

Re: RE Edit | Release

Posted: 12 Feb 2024
by pongasoft
Just released a new RE Edit version 1.6.3:

* Fixed issue with contrast not being saved