ReSpire, resized
- fieldframe
- RE Developer
- Posts: 1038
- Joined: 19 Apr 2016
There's a lot to like about Reveal Sound ReSpire, even in its early-access "Preview Edition." One thing that's not quite so great, though, is its interface. A lot of Spire's more advanced functionality has been swept into a tiny corner, where you have to select screens with a pop-up menu, sometimes navigating between screens just to edit a single feature, like the stepper.
Chalk it up to limitations of the RE format? Yes and no. The thing is, there's actually plenty of space in 9U if you use it wisely. And ReSpire spends a lot of its space on some huge honkin' knobs. Don't get me wrong, they're great looking knobs! But Reason's 9U limit only works if you use Reason-sized controls.
And so, I propose a solution to ReSpire's space problem: Fix the knobs. As an experiment, I did a bit of photo-editing on a screenshot to see how the the UI might work if all the knobs were 25% smaller, keeping the same size for all the labels. After some re-shuffling (and lots of fun with layers), I got back about 1U of space, which was enough to move a few other pieces and blow up the tiny display at the bottom to something much more substantial.
This new display makes two things possible: No more split pages (a stepper can be all on one page), and only one click to change screens, instead of having to rely on a pop-up menu. And in Reason 9.5, RE usability is more important than ever.
Before:
After:
Chalk it up to limitations of the RE format? Yes and no. The thing is, there's actually plenty of space in 9U if you use it wisely. And ReSpire spends a lot of its space on some huge honkin' knobs. Don't get me wrong, they're great looking knobs! But Reason's 9U limit only works if you use Reason-sized controls.
And so, I propose a solution to ReSpire's space problem: Fix the knobs. As an experiment, I did a bit of photo-editing on a screenshot to see how the the UI might work if all the knobs were 25% smaller, keeping the same size for all the labels. After some re-shuffling (and lots of fun with layers), I got back about 1U of space, which was enough to move a few other pieces and blow up the tiny display at the bottom to something much more substantial.
This new display makes two things possible: No more split pages (a stepper can be all on one page), and only one click to change screens, instead of having to rely on a pop-up menu. And in Reason 9.5, RE usability is more important than ever.
Before:
After:
- esselfortium
- Posts: 1456
- Joined: 15 Jan 2015
- Contact:
Your version looks a lot better! Much more effective use of space -- the oversized knobs in the released version really do it a disservice by forcing the interactive display into a cramped corner.
Sarah Mancuso
My music: Future Human
My music: Future Human
- fieldframe
- RE Developer
- Posts: 1038
- Joined: 19 Apr 2016
Perfect!decibel wrote:the first version had the master volume knob strangely positioned on the back, now it seems missing all together ? perhaps it could be re positioned under the mod/pitch wheels
Also a good place to use one of the big knobs.
- FlowerSoldier
- Posts: 470
- Joined: 03 Jun 2016
Nice fieldframe! That looks really good.
+1 Huge improvement! I assume that you also have notified Reveal Sound about this possibility?
I too prefer the look of smaller knobs and more accessible in one menu.
I upgraded to R9.2 and bought Spire. Even with all the effects disabled in the back for each patch, they sound cool.
One the more aesthetic stile of the interface, I would like it if the front panel and knobs could resemble metal and plastic more than it does rubber.
59 euros seemed like a fair price if they never fix the bugs, but it would be a bargain if they fix them all at no cost.
800 patches is also very good. I don't like (or know effectively) to program presets, most of the time I only make small tweaks.
I upgraded to R9.2 and bought Spire. Even with all the effects disabled in the back for each patch, they sound cool.
One the more aesthetic stile of the interface, I would like it if the front panel and knobs could resemble metal and plastic more than it does rubber.
59 euros seemed like a fair price if they never fix the bugs, but it would be a bargain if they fix them all at no cost.
800 patches is also very good. I don't like (or know effectively) to program presets, most of the time I only make small tweaks.
+1, very good proposal.
- Carly(Poohbear)
- Competition Winner
- Posts: 2885
- Joined: 25 Jan 2015
- Location: UK
Very nice, that will improve workflow, as others have said flag it to Reveal, let them know that others are really up for that...
Great redesign folks! It would be huge if Reveal Sound did actually listen to us on this matter!
Hey Reveal Sound Team, if you´re reading this, you are an important part of our community now and we cannot thank you guys enough for your time and manpower on the ReSpire project! Since you are new to REs and the paradigms that somewhat limit the freedom in programming Plugins for Reason and with all due respect, I´d like to suggest you stay in touch with us on this forum. This community knows the edges and limitations well and we´ve got some brilliant minds that have good and feasible solutions to the problems that you might run into (like rack space).
If you haven´t already, please consider taking a look at the redesigns above that adress a good deal of graphical issues (=workflow issues) that just don´t feel right to us or could be done better in order to maximize the experience and the workflow. We all love ReSpire and will support you anyway but a few changes of the GUI will make ReSpire a bestseller on this platform, guaranteed!
Thank you Reveal Sound!
Cheers, Andy
Hey Reveal Sound Team, if you´re reading this, you are an important part of our community now and we cannot thank you guys enough for your time and manpower on the ReSpire project! Since you are new to REs and the paradigms that somewhat limit the freedom in programming Plugins for Reason and with all due respect, I´d like to suggest you stay in touch with us on this forum. This community knows the edges and limitations well and we´ve got some brilliant minds that have good and feasible solutions to the problems that you might run into (like rack space).
If you haven´t already, please consider taking a look at the redesigns above that adress a good deal of graphical issues (=workflow issues) that just don´t feel right to us or could be done better in order to maximize the experience and the workflow. We all love ReSpire and will support you anyway but a few changes of the GUI will make ReSpire a bestseller on this platform, guaranteed!
Thank you Reveal Sound!
Cheers, Andy
Last edited by PadShifta on 22 May 2017, edited 1 time in total.
- Faastwalker
- Posts: 2290
- Joined: 15 Jan 2015
- Location: NSW, Australia
I like your version much better. It's a small change but it looks a lot neater & more i line with other RE's in terms of knob size.
Reveal Sound, please redesign it. Right now UI is really hard to work with. FX/Stepper/Matrix menu is terrible - I have around 100 REs -and it is worst design from the usability point of view. Redesigned UI suggestions are waaaay better
I think I'll probably end up buying €59 ReSpire, so if the OP has no objections, I'll email them with this excellent redesign (and point out the master volume knob!)
I suggest anyone else who thinks it's a good idea do the same
A front-panel on/off for every effect is a must, too.
I suggest anyone else who thinks it's a good idea do the same
A front-panel on/off for every effect is a must, too.
- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
- Location: Germany
- Contact:
fieldframe wrote:There's a lot to like about Reveal Sound ReSpire, even in its early-access "Preview Edition." One thing that's not quite so great, though, is its interface. A lot of Spire's more advanced functionality has been swept into a tiny corner, where you have to select screens with a pop-up menu, sometimes navigating between screens just to edit a single feature, like the stepper.
Chalk it up to limitations of the RE format? Yes and no. The thing is, there's actually plenty of space in 9U if you use it wisely. And ReSpire spends a lot of its space on some huge honkin' knobs. Don't get me wrong, they're great looking knobs! But Reason's 9U limit only works if you use Reason-sized controls.
And so, I propose a solution to ReSpire's space problem: Fix the knobs. As an experiment, I did a bit of photo-editing on a screenshot to see how the the UI might work if all the knobs were 25% smaller, keeping the same size for all the labels. After some re-shuffling (and lots of fun with layers), I got back about 1U of space, which was enough to move a few other pieces and blow up the tiny display at the bottom to something much more substantial.
This new display makes two things possible: No more split pages (a stepper can be all on one page), and only one click to change screens, instead of having to rely on a pop-up menu. And in Reason 9.5, RE usability is more important than ever.
After:
Please have a look at this! High performance/ workflow boost with this proposed designreveal_sound wrote:
latest V12 on MacOS Ventura
Great job fieldframe, I didn't mind the bigger knobs either, but your new redesigned looks better to me and the bigger panel/display helps in improving the workflow!
The best things happen after reading the manual.
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- Posts: 1423
- Joined: 21 Sep 2016
While they Are at it maybe they could have an env already routed to he filter like in the vst :p I now see what some of the RT community meant by comparing spire and expanse, both can create similar sounds but have different ways of getting there, just wondering how likely do you think it is for them to re size a little bit? It'd be huuuge
Mayor of plucktown
Absolutely I signed and confirmed the solution! Genius!
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