TritoneAddiction wrote:So here I am just looking for a quick answer what this RE is for and now it seems like it requires hours of research just to understand the subject. My brain hates this sort of stuff.
I started watching the video but I just can't bring myself to finish it. I envy anyone who finds this stuff interesting, because I'm sure it's important to some degree.
Just one question. Can this device help me put my mix at some sort of standard perception level?
Like can I write a bunch of tracks and this thing helps me figure out at what level I should have them?
Otherwise I give up.
for sure
actually , on Music industry , broadcastin , TV show , game indutry all majors actors since 2013 make a big moove to make some standarts requirement ( cf EBU 128 , BS 1770 and co ) .
this kind of tool meter , allow us to follow all standarts/requirements and keeping the best percepetion level on our mix .
imagine you've a music with a -8 db lufs , on Itunes streaming service , the player will lower the volume at -16 lufs .
if your track haven't enought dynamique range , your track 'll feels too compress .
reminds , more you get dynamic range at low db lufs ( around -18/-23 dblufs ) less you get problem of perception level on all most players ( youtube , spotify , itunes and co ) .
on other hands , if your track is on sync-licenced on TV show , cinema , games , you need to follow requirements from editor and publisher .
example , if you want a day your track on a PS vita game , your music need to be at -14 dblufs .
here some standarts :
- youtube -13 db lufs
- itunes -16 db lufs
- spotify -12 db lufs
- most video game plublisher -23 db lufs
- broadcasting -23 db lufs