ID what now?esselfortium wrote: ↑27 Apr 2018I'm fairly certain that this is IDT. Among other things, like the lack of CV, the "supersaw oscillator" and the effects listed are built-in IDT features. The "Lo-Fi" effect in particular seems to be a common giveaway that something is IDT. (Though admittedly that naming is also used on Synchronous, but I've otherwise mostly seen it listed on lots of IDT "synths".
vapourware ゛わル
Last edited by nickb523 on 28 Apr 2018, edited 1 time in total.
Nick Baxter
SKP Sound Design - http://www.skpsounds.com
Youtube - https://www.youtube.com/c/SKPSoundDesign
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Youtube - https://www.youtube.com/c/SKPSoundDesign
- Softphonics
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If it was that simple.. Just re-branding effects! ! lolesselfortium wrote: ↑27 Apr 2018
Actually, all of the Softphonics devices appear to be IDTs, as best as I can tell. If I'm correct about that, their effects devices are just rebrandings of some of the built-in IDT effects that Propellerhead provides.
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Last edited by Softphonics on 27 Apr 2018, edited 2 times in total.
- Softphonics
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Colossus ! Looks pretty interesting!
If you ain't hip to the rare Housequake, shut up already.
Damn.
Damn.
- EnochLight
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The whole point of IDT is to make releasing sample libraries and "Kontakt-like" instruments possible.
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Exactly, But The content (Tools) inside IDT are ujam built not Propellerhead. That poster makes it sound like Propellerhead provide a whole bunch of effects that can be simply re packaged! But I think that question has been answered since, so back on topic....EnochLight wrote: ↑28 Apr 2018The whole point of IDT is to make releasing sample libraries and "Kontakt-like" instruments possible.
Music is everything
PurpleMonkeyDishwasher
PurpleMonkeyDishwasher
- EnochLight
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You’re making assumptions. For all we know, Ujam provided the sample content, and Props built their IDT’s in-house - I mean, unless Props stated somewhere they didn’t build them? Also, don’t be so sure about the effects available in IDT. There are some. If I were to release a Kontakt library, there are plenty of built-in effects available. Seeing as how IDT was originally meant to help facilitate the porting of Kontakt libraries, it stands to reason...PurpleMonkeyDishes wrote: ↑28 Apr 2018Exactly, But The content (Tools) inside IDT are ujam built not Propellerhead. That poster makes it sound like Propellerhead provide a whole bunch of effects that can be simply re packaged! But I think that question has been answered since, so back on topic....EnochLight wrote: ↑28 Apr 2018
The whole point of IDT is to make releasing sample libraries and "Kontakt-like" instruments possible.
Win 10 | Ableton Live 11 Suite | Reason 12 | i7 3770k @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro | Akai MPC Live 2 & Akai Force | Roland System 8, MX1, TB3 | Dreadbox Typhon | Korg Minilogue XD
- Softphonics
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EnochLight wrote: ↑28 Apr 2018You’re making assumptions. For all we know, Ujam provided the sample content, and Props built their IDT’s in-house - I mean, unless Props stated somewhere they didn’t build them? Also, don’t be so sure about the effects available in IDT. There are some. If I were to release a Kontakt library, there are plenty of built-in effects available. Seeing as how IDT was originally meant to help facilitate the porting of Kontakt libraries, it stands to reason...PurpleMonkeyDishes wrote: ↑28 Apr 2018
Exactly, But The content (Tools) inside IDT are ujam built not Propellerhead. That poster makes it sound like Propellerhead provide a whole bunch of effects that can be simply re packaged! But I think that question has been answered since, so back on topic....
Hey guys,
I think you are all getting a bit confused. So let me shed some light if I can....
Just to clear that up, Everything available to a developer in IDT is essentially for building RE's that use sample content primarily. That was the original concept anyway!
Last edited by Softphonics on 28 Apr 2018, edited 1 time in total.
- EnochLight
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Yes, it does. Thanks! That said, did not Propellerhead design the IDT SDK?Softphonics wrote: ↑28 Apr 2018EnochLight wrote: ↑28 Apr 2018
You’re making assumptions. For all we know, Ujam provided the sample content, and Props built their IDT’s in-house - I mean, unless Props stated somewhere they didn’t build them? Also, don’t be so sure about the effects available in IDT. There are some. If I were to release a Kontakt library, there are plenty of built-in effects available. Seeing as how IDT was originally meant to help facilitate the porting of Kontakt libraries, it stands to reason...
Hey guys,
I think you are all getting a bit confused. So let me shed some light if I can....
Just to clear that up, Everything available to a developer in IDT is essentially for building RE's that use sample content primarily. That was the original concept anyway!
The tools made available to the developer in the IDT application are made, supported and owned by UJAM.
Another thing, It is really not as easy to just repackaging an effect, as suggested earlier in the thread ... If it was, everyone would be doing it right!. It is far from easy.
If you build a RE using IDT you are using UJAM software/ application which includes the ability to create effects for obvious reasons like bus or send on a sample based instrument. But again these 'Modules' or 'Building blocks' are all created by UJAM for a developer to expand on. You still have to do a lot of work to get them to do anything.
Does that help?
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- Softphonics
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Hi Enochlight,EnochLight wrote: ↑28 Apr 2018
Yes, it does. Thanks! That said, did not Propellerhead design the IDT SDK?
No they didn't design the IDT SDK, You wouldn't be alone in thinking they did though
Everything was UJAM, Peter Gorges and his team of excellent top, top people. Obviously in consultation with Prop being the mothership, but IDT is all Ujam. And it must be said there is positive reasons for that from all business angles.
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Hi to all.
Before theme is going out of NDA. Not understand why users try to talk about Full RE / IDT detection.. when devs create RE.
DEVs:
Need to say that talks with users about RE architecture is NDA for developers
DEVs are subject to personal liability
_______________________________________
To Reason users:
About IDT. ERA of IDT is END!? Not finally.. its also work solution to devs today.. create sample-based cool devices.
Devs can run IDT projects as sample-based RE as all you know long time.
So, developers can going another way and create native RE - in way of sample-based, non-sample based instruments, can create standalone effects and utilities as RE. Original RE. RE without IDT
Now - any users or DEVs not have real needs to use part of RE named as "IDT".
All projects with Developer SDK - native RE.
Hot heads with term "IDT", can stop speculate, if we talk not just about sound libraries.
Devs can come another ways out from IDT. And its not point of speculate.
_______________________________________
REASONTALK forum - not place for talks about Developing.
Users that try go be developer and register to know more - also have NDA rules.
Recognise REs by users as IDT - today come wrong by many users. Example - CV inputs limit.. Its wrong way to detect IDT.
IDT speculation - big error of misunderstanding.
_______________________________________
SOFTPHONICS - Congratulations with your new works. Its cool.
Before theme is going out of NDA. Not understand why users try to talk about Full RE / IDT detection.. when devs create RE.
DEVs:
Need to say that talks with users about RE architecture is NDA for developers
DEVs are subject to personal liability
_______________________________________
To Reason users:
About IDT. ERA of IDT is END!? Not finally.. its also work solution to devs today.. create sample-based cool devices.
Devs can run IDT projects as sample-based RE as all you know long time.
So, developers can going another way and create native RE - in way of sample-based, non-sample based instruments, can create standalone effects and utilities as RE. Original RE. RE without IDT
Now - any users or DEVs not have real needs to use part of RE named as "IDT".
All projects with Developer SDK - native RE.
Hot heads with term "IDT", can stop speculate, if we talk not just about sound libraries.
Devs can come another ways out from IDT. And its not point of speculate.
_______________________________________
REASONTALK forum - not place for talks about Developing.
Users that try go be developer and register to know more - also have NDA rules.
Recognise REs by users as IDT - today come wrong by many users. Example - CV inputs limit.. Its wrong way to detect IDT.
IDT speculation - big error of misunderstanding.
_______________________________________
SOFTPHONICS - Congratulations with your new works. Its cool.
Last edited by turn2on on 28 Apr 2018, edited 2 times in total.
- EnochLight
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Would you care to point out what was in violation of the NDA? Everything I've read has been public knowledge for quite some time:
https://www.propellerheads.se/press/146 ... extensions
Also, not sure where Andrew is getting U-Jam-made-IDT-SDK stuff from. Propellerhead's official statement suggested that they (Props) developed the IDT SDK, as said in the article linked to above:The new Instrument Development Toolkit makes it possible for developers to easily build professional sample-based instruments without writing C++ code. Current Kontakt and NN-XT instrument designers can import their libraries into IDT, greatly accelerating the process of developing instruments. IDT’s vast built-in effect library, full-featured sampler engine, flexibility and powerful scripting language facilitate the creation of one-of-a-kind instruments.
..but I'm all ears!“We created the Propellerhead Rack Extension plug-in platform to enable developers to go from initial idea to completed selling product faster and easier,” stated Mats Karlöf, Manager Third Party Developer Relations. “Now, with the Instrument Development Toolkit, it's easy to build powerful Rack Extension instruments for Reason, even without prior coding experience."
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- esselfortium
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Which company created IDT is immaterial to the point, anyway...
Are these Softphonics devices using IDT effects, as it appears?
Are these Softphonics devices using IDT effects, as it appears?
Sarah Mancuso
My music: Future Human
My music: Future Human
No they are not. Trust me, they are not IDT's.esselfortium wrote: ↑28 Apr 2018Which company created IDT is immaterial to the point, anyway...
Are these Softphonics devices using IDT effects, as it appears?
Can we please just get back to talking about the synth?
Nick
Nick Baxter
SKP Sound Design - http://www.skpsounds.com
Youtube - https://www.youtube.com/c/SKPSoundDesign
SKP Sound Design - http://www.skpsounds.com
Youtube - https://www.youtube.com/c/SKPSoundDesign
- EnochLight
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As an armchair ancient history buff, I'm a huge fan of the name for sure. Be sure to include some patches named "Helios", or even a tongue -in-cheek "Rhodes" patch.nickb523 wrote: ↑28 Apr 2018No they are not. Trust me, they are not IDT's.esselfortium wrote: ↑28 Apr 2018Which company created IDT is immaterial to the point, anyway...
Are these Softphonics devices using IDT effects, as it appears?
Can we please just get back to talking about the synth?
Nick
Win 10 | Ableton Live 11 Suite | Reason 12 | i7 3770k @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro | Akai MPC Live 2 & Akai Force | Roland System 8, MX1, TB3 | Dreadbox Typhon | Korg Minilogue XD
- Softphonics
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NO!... Can I just ask why you think it appears that way? Because of CV? ...If I add CV capability (Which I was planning to do in update form) will it make you stop saying such crazy stuff?esselfortium wrote: ↑28 Apr 2018Which company created IDT is immaterial to the point, anyway...
Are these Softphonics devices using IDT effects, as it appears?
- Softphonics
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Hi Turn2on
Personally I am very conscious of all NDA.
There was some misconceptions being spoken and to avoid snowballing into a pile of nonsense I jumped in and set a few things straight for everyone's sake
There is certainly no NDA issues, Everything I said was previously said, I just arranged it into a factual order to stop misconceptions.
Good night all
It has been known for some time that ujam developed the IDT. They licensed it to Propellerhead. Propellerhead contracted them to do this, so Propellerhead of course did play a part in the making of the IDT, and in essence of being the contractors, they made it happen.EnochLight wrote: ↑28 Apr 2018
Also, not sure where Andrew is getting U-Jam-made-IDT-SDK stuff from. Propellerhead's official statement suggested that they (Props) developed the IDT SDK, as said in the article linked to above:
Peter Gorges of ujam is a member of ReasonTalk and talked to us when we inquired back in 2015.
viewtopic.php?f=7&t=7492208&p=236900&hilit=idt#p236900
Here is a very quick and dirty patching demonstration. Please note that the capture is really not the greatest, there is significant artifacting at the start of the video when the OSC's are raw, it doesn't sound like that normally. The video should give you some insight into how Colossus works, what it looks like in the rack, and what is possible overall.
This was all recorded in one take, so it's a patch in 10 mins or so -
Cheers,
Nick
This was all recorded in one take, so it's a patch in 10 mins or so -
Cheers,
Nick
Nick Baxter
SKP Sound Design - http://www.skpsounds.com
Youtube - https://www.youtube.com/c/SKPSoundDesign
SKP Sound Design - http://www.skpsounds.com
Youtube - https://www.youtube.com/c/SKPSoundDesign
- EnochLight
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Cool, thanks for the link - contrary to popular belief, I don't know if this is widely known. As much as I lurk around here, I missed that thread.joeyluck wrote: ↑28 Apr 2018It has been known for some time that ujam developed the IDT. They licensed it to Propellerhead. Propellerhead contracted them to do this, so Propellerhead of course did play a part in the making of the IDT, and in essence of being the contractors, they made it happen.
Peter Gorges of ujam is a member of ReasonTalk and talked to us when we inquired back in 2015.
viewtopic.php?f=7&t=7492208&p=236900&hilit=idt#p236900
I guess the important part is:
Yes, IDT was built by us [UJam] and licensed to Propellerhead. It was a smart and visionary move on their end to contract this out, as it didn't bind any resources in Propellerhead, and helped them getting it quicker as we had experience with sample engines (Hypersonic - Steinberg, Structure - Digidesign). 3rd parties can pick it up and build sample-based, scripted REs without getting slowed down by having to build an engine every time. Hydronexius is a very good example imho.
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