Hi All
I have a new ReFill in the Reason Shop called "Eternal Battle". This ReFill does require Reason 12 (yes that means R+ people too) as there are Mimic and Combi II patches in the 284 sounds.
The emphasis is on sounds that are useful in a mix. Many patches are pretty raw (just an NN-XT) which makes them perfect for layering and adding your own processing/effects. Some things are in Combinators (all Combi 2) to keep the structure.
Reason Shop: https://www.reasonstudios.com/shop/prod ... al-battle/
Official: https://benedictroffmarsh.com/2021/11/2 ... reason-12/
I am also giving away a FREE Combi II effect (that is not in the ReFill) so my style & attention to detail can be seen (in more than a pair of videos).
Double Tape Delay Combi II (all stock devices): https://www.dropbox.com/s/lt259s4i4m6z6 ... y.cmb?dl=0
Architecture: Input is put through tape Saturation and Split. One single goes to Dry, the other through a Delay which has a Drive+Filter in the Feedback Path. The Wet & Dry signals are then combined into another Tape Saturation for more color. This is meant to be subtle but very rich but you can make it nasty if you wish.
Eternal Battle ReFill + Free "Double Tape Delay" Combi II
- StephenHutchinson
- Posts: 465
- Joined: 27 Sep 2019
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Your link (https://www.reasonstudios.com/shop/product_page/19393/) gives an ERROR 404 page notice.
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Reason User Since Version 1.0
Sound Design & Music Content Creation
Sound Dimension :: https://www.sounddimension.io
Sound Design & Music Content Creation
Sound Dimension :: https://www.sounddimension.io
- Benedict
- Competition Winner
- Posts: 2747
- Joined: 16 Jan 2015
- Location: Gold Coast, Australia
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Thanks. I now can see:
https://www.reasonstudios.com/shop/prod ... al-battle/
And will update the OP
https://www.reasonstudios.com/shop/prod ... al-battle/
And will update the OP
Benedict Roff-Marsh
Completely burned and gone
Completely burned and gone
Thanks for sharing this!
Had a listen to the video and many of the patches made we want to take over and start writing some melodies and progressions
Good stuff And I completely support the more "raw" sounds that let you use your own preferred processing (which is the fun part for me).
Thanks for the free combi
Good stuff And I completely support the more "raw" sounds that let you use your own preferred processing (which is the fun part for me).
Thanks for the free combi
Looks interesting. One thing I've loved with the uhe instruments (and others) is the way authors include comments and tips on usage (e.g. mod wheel=warble.
light synth effect. Good in isolation over settings).
Do many authors use the free comment REs to add these notes to combinators?
light synth effect. Good in isolation over settings).
Do many authors use the free comment REs to add these notes to combinators?
- Benedict
- Competition Winner
- Posts: 2747
- Joined: 16 Jan 2015
- Location: Gold Coast, Australia
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I don't add "how to" advice. I can kinda see how it may be useful, but at the same time, it adds a whole other layer of time to the build process as a) you have to write instructions b) you have to check the make sense later.
I still live by the old-skool idea that someone waggles things around until they find a thing that sparks or works. That way they find their path, not just blindly following mine.
I still live by the old-skool idea that someone waggles things around until they find a thing that sparks or works. That way they find their path, not just blindly following mine.
Benedict Roff-Marsh
Completely burned and gone
Completely burned and gone
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