svenh wrote: ↑23 Dec 2018
theshoemaker wrote: ↑21 Dec 2018
I am overwhelmed ... will have some playtime over christmas.
I've just been throwing my REndmozier on complex ... need to create some meaningfull randomization rules first.
But it's really nice doing random exploration. Here is a short 15 minute 'Let's REndomize'
Wow, what is this python framework you use that allows to access and randomize the RE parameters in real time?
This is something I'm working on for some time now. It's almost finished. It is a remote coded based framework with some code generation inside, ultimately sending and receiving midi messages. It's generating the map files for my generic codec based on the Remote Info Files you can export from reason since Version 9.2. So only Remotables are supported. Luckily there are lot of good devices for randomizing. So far I have been working on user interface prototype, but this still takes some time. I had patch morphing in a early stage, which got broken in between because of how I implemented the codec and the framework. Then I switch over to a SysEx based codec, which worked good so far. And I just recently switch back to a Normal Midi Codec where I use one Codec per Device. The codec is generic, so in theory, you can rermote control as many devices as you like to. You just have to modify the codec a bit (but I will also automate this, so that everything gets generated and installed into the right place by the script). My ultimate plan is to have a python host (small script) and an RE with a serialization protocol over sysex, that can store all the scripting in a device patch for a custom RE ... but this is way beyond my knowledge right now. Have to figure out how to write this serialization protocol.
I already wanted to launch BETA 3 Month ago, but I got sidetracked (as I just do this in my sparetime, besides full day job and family). I have to cleanup some stuff, but I used it quite extensively over the last 6-12 month. Every device is supported out of the box, and to have more specific rules that make more sense on more envolved devices It's quite forward writing a specific and meaningful randomization algorithm for a new device ...
So far I really love working with eXpanse, because of what you can control. Subtractor is also enjoyable. Simple devices in general, the ones from Skrock are very good for this stuff. I guess some more, but I didn't try so many. The props ones are almost all limited. I would have love to throw ReCode:RePlay on PX7, but it lacks a lot of remotables. And Malström would also have been superior if it weren't for the lack of the wave remotable.
Anywhay. Back to topic: Complex-1 needs more work in this division. Because of it's more open/modular architecture. It just love the workflow with complex. Happy patching! I've just been playing for 1-2 hours today on a percussive patch. Very enjoyable