Blamsoft and eXode present: eXpanse - Hyperwave Synthesizer
- JiggeryPokery
- RE Developer
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- Joined: 15 Jan 2015
Something that might be useful Well, it'll help everyone over 40 who can't remember to take their slippers off when they get into the shower or drive to Sainsbury's...
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- eXpanse Aid Memoires [TMA-9].zip
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Seriously. No BS. Maybe it's because I run an external soundcard?I don't know but I really did have 15 copies of it running...I just kept duplicating the device and changing the patch...I was surprised myself...preemd wrote:I call this bs,no offense. Im on second gen i7 and reason chokes with 3 instances of expanse open. 15? That would probably crash windows too.evolve187 wrote: I run a 4 year old first gen I7 and had 15 instances of Expanse playing different patches simultaneously without a hiccup (5/6 cpu useage bars). I could have added more.. but really, thats more sound than I will ever need in one song.
Thanks Blamsoft and eXode!
After doing this test I also realized I had even a 2nd project open in the background too...
Hell, I can do a screenshot of it all...but I'm not here to prove anything to you.
Sent from my SM-G900W8 using Tapatalk
No trees were destroyed in the sending of this message, however, a significant number of electrons were terribly inconvenienced.
https://soundcloud.com/terry-wilson-music
https://soundcloud.com/terry-wilson-music
- fieldframe
- RE Developer
- Posts: 1038
- Joined: 19 Apr 2016
I see, so it's because the pages are all part of the same scenegraph, and a drop-down in a scenegraph can only have one state at a time.JiggeryPokery wrote:Ah indeed I'd not considered the paging - and yes, a mixture of both would look wrong.eXode wrote:
For the filters, it's true that it was to keep in line with the rest of the synth. But for the wavetables, mods, etc it's not possible because of the shared/paged controls. But perhaps you were only speaking about the filters list in particular. It looked strange having some text centered and the filters left aligned.
I'll have a longer play with the envelopes - need to get to grips and understand them better! I'll give shot mode a try. Cheers!
Still, I think it's in Propellerhead's best interest to work with Blamsoft/eXode on this to get a fix out in the next SDK revision. It just looks a bit poor on the SDK's part to showcase a limitation like this.
Hi eXode,eXode wrote:This is a really nice video by the userAlex CVX that shows an example of how powerful eXpanse can be, utilizing just a single oscillator!
thank you for your kind words and for linking my video, eXpanse is a real fun to use and it sounds freaking awesome!
Cheers!
The best things happen after reading the manual.
- MannequinRaces
- Posts: 1543
- Joined: 18 Jan 2015
Please consider adding a black line where there is none! This bugs me because the left hand side is enclosed but the right hand side is just open. I added one in where it is blank.
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- line_fix.png (334.39 KiB) Viewed 2329 times
Yesterday I was playing with the LFO section and then I thought it would be handy if we could change the LFO phase by clicking and dragging horizontally on the custom screen display.
Last edited by alex on 07 Sep 2016, edited 1 time in total.
The best things happen after reading the manual.
yes, this looks better.MannequinRaces wrote:Please consider adding a black line where there is none! This bugs me because the left hand side is enclosed but the right hand side is just open. I added one in where it is blank.
I'd like to know what Buffer Size setting you have (Edit > Preferences > Audio) when you can have 15 instances running?evolve187 wrote:Seriously. No BS. Maybe it's because I run an external soundcard?I don't know but I really did have 15 copies of it running...I just kept duplicating the device and changing the patch...I was surprised myself...preemd wrote:I call this bs,no offense. Im on second gen i7 and reason chokes with 3 instances of expanse open. 15? That would probably crash windows too.evolve187 wrote: I run a 4 year old first gen I7 and had 15 instances of Expanse playing different patches simultaneously without a hiccup (5/6 cpu useage bars). I could have added more.. but really, thats more sound than I will ever need in one song.
Thanks Blamsoft and eXode!
After doing this test I also realized I had even a 2nd project open in the background too...
Hell, I can do a screenshot of it all...but I'm not here to prove anything to you.
Sent from my SM-G900W8 using Tapatalk
How many instances you can have depends a lot on the buffer size. My music is mainly unquantized and I play a lot of percussion, so I can not have a buffer size larger than 128 samples, or I will start noticing the latency.
I'm not at home right now to confirm but I believe it is usually set to 256 or 512. I run a line 6 UX2 external sound card that does a lot of the processing which I think helps relieve the load from the CPU.FXbypass wrote:I'd like to know what Buffer Size setting you have (Edit > Preferences > Audio) when you can have 15 instances running?evolve187 wrote:Seriously. No BS. Maybe it's because I run an external soundcard?I don't know but I really did have 15 copies of it running...I just kept duplicating the device and changing the patch...I was surprised myself...preemd wrote:I call this bs,no offense. Im on second gen i7 and reason chokes with 3 instances of expanse open. 15? That would probably crash windows too.evolve187 wrote: I run a 4 year old first gen I7 and had 15 instances of Expanse playing different patches simultaneously without a hiccup (5/6 cpu useage bars). I could have added more.. but really, thats more sound than I will ever need in one song.
Thanks Blamsoft and eXode!
After doing this test I also realized I had even a 2nd project open in the background too...
Hell, I can do a screenshot of it all...but I'm not here to prove anything to you.
Sent from my SM-G900W8 using Tapatalk
How many instances you can have depends a lot on the buffer size. My music is mainly unquantized and I play a lot of percussion, so I can not have a buffer size larger than 128 samples, or I will start noticing the latency.
No trees were destroyed in the sending of this message, however, a significant number of electrons were terribly inconvenienced.
https://soundcloud.com/terry-wilson-music
https://soundcloud.com/terry-wilson-music
14 instance's of expanse all running different patches plus a bunch more. This is on a 2 year old Asus N550 laptop. Not sure when I'd actually have all 14 synths playing at the same time but I could if I wanted to. In addition I tried multiple sample rates, this didn't seem to make a huge difference. Personally I'm very pleased with the DSP usage vs quality of this synth and don't see it hindering my experience at all. Hope this is helpful.
Ah, OK, thanks. I guess an external sound card does take a bit of the strain. I have Balance and I think it's great.evolve187 wrote: I'm not at home right now to confirm but I believe it is usually set to 256 or 512. I run a line 6 UX2 external sound card that does a lot of the processing which I think helps relieve the load from the CPU.
By the way, I could not resist Expanse... I had my mind set on not buying another synth for a while, but it sounds so damn fine, and is so fun to program. It's an amazing synth.
I am finding it is not the number of instances that is the issue, it is how Expanse is played. I havent found the pattern yet but I get my computer too slow message sometimes with a single instance of Expanse, when playing 6 note chords with some of the presets with long release tails. Other patches are way more light on the CPU.
Absolutely...CPU load would definitely vary patch to patch. I think internal effects, number of active oscillators, modulation, polyphony and the quality settings would all have some sort of CPU load cost.raymondh wrote:I am finding it is not the number of instances that is the issue, it is how Expanse is played. I havent found the pattern yet but I get my computer too slow message sometimes with a single instance of Expanse, when playing 6 note chords with some of the presets with long release tails. Other patches are way more light on the CPU.
Perhaps someone that knows can comment on how much load each of those things puts on the overall CPU usage? Ie. does it take twice as much power to use 2 oscillators compared to only one? Curious.......
No trees were destroyed in the sending of this message, however, a significant number of electrons were terribly inconvenienced.
https://soundcloud.com/terry-wilson-music
https://soundcloud.com/terry-wilson-music
I have noticed that patches that use two filters, even if all the audio is routed only to the 1st filter use a lot more cpu than just using one filter, when playing chords.
With key-follow enabled on the filter? That means 2 filters per note. Does it always consume CPU or only if key is enabled?dana wrote:I have noticed that patches that use two filters, even if all the audio is routed only to the 1st filter use a lot more cpu than just using one filter, when playing chords.
Reason12, Win10
Its harder to notice i'm on a much faster machine at the moment, I will test later!Loque wrote:With key-follow enabled on the filter? That means 2 filters per note. Does it always consume CPU or only if key is enabled?dana wrote:I have noticed that patches that use two filters, even if all the audio is routed only to the 1st filter use a lot more cpu than just using one filter, when playing chords.
I'm only just beginning to see the genius of this device, there is soo much in it i love it, even with one oscillator with no modulation
A little demo of the direct lfo pitch/filter modulation knob: https://allihoopa.com/s/w78uUci4
Last edited by dana on 09 Sep 2016, edited 1 time in total.
Yesterday I've tested how many Expanses I can run befor the CPU limit of my i7 is reached.
I've used one oscillator with 7 unison voices and one filter no FX. All three CPU switches on the back are in the middle position. Every Expanse plays only one sound (no chords). I can run 32 instances of Expanse, this is more than I would have expected.
I've used one oscillator with 7 unison voices and one filter no FX. All three CPU switches on the back are in the middle position. Every Expanse plays only one sound (no chords). I can run 32 instances of Expanse, this is more than I would have expected.
Key follow has no relation to 2 filters per note. The two filters have.Loque wrote:With key-follow enabled on the filter? That means 2 filters per note. Does it always consume CPU or only if key is enabled?dana wrote:I have noticed that patches that use two filters, even if all the audio is routed only to the 1st filter use a lot more cpu than just using one filter, when playing chords.
There are several parameters that can affect CPU, some examples:raymondh wrote:I am finding it is not the number of instances that is the issue, it is how Expanse is played. I havent found the pattern yet but I get my computer too slow message sometimes with a single instance of Expanse, when playing 6 note chords with some of the presets with long release tails. Other patches are way more light on the CPU.
Mods, modulating mods and/or wavetable position in particular.
Long release times (esp when combined with higher polyphony).
Density settings
Both filters enabled
Effects
ok thanks.eXode wrote:There are several parameters that can affect CPU, some examples:raymondh wrote:I am finding it is not the number of instances that is the issue, it is how Expanse is played. I havent found the pattern yet but I get my computer too slow message sometimes with a single instance of Expanse, when playing 6 note chords with some of the presets with long release tails. Other patches are way more light on the CPU.
Mods, modulating mods and/or wavetable position in particular.
Long release times (esp when combined with higher polyphony).
Density settings
Both filters enabled
Effects
The CPU hit though is a small price to pay for the versatility and sound of this synth. The quality of the entries in the song challenge says it all!
Have you updated to the latest version (1.0.1)?Loque wrote:I just had a crash on Windows 10 64bit while switching to this patch. I am not sure if i can reproduce it.
If you have updated and still get the crash, write down the details and e-mail info@blamsoft.com
Thanks for the hint, i missed the update. Hopefully i can now workeXode wrote:Have you updated to the latest version (1.0.1)?Loque wrote:I just had a crash on Windows 10 64bit while switching to this patch. I am not sure if i can reproduce it.
If you have updated and still get the crash, write down the details and e-mail info@blamsoft.com
Reason12, Win10
- AttenuationHz
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Same?? on windows 7 just tried expensive, *cough* I mean expanse today.Loque wrote:I just had a crash on Windows 10 64bit while switching to this patch. I am not sure if i can reproduce it.
Happened when browsing patches (using up down arrows on keyboard) I was on the Ethereal Lead patch happened when I changed to the "Etheric Nylon -AP.repatch" It's version 1.0.1
It is not too much of an ask for people or things to be the best version of itself!
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