rcbuse wrote:Set your target to:TritoneAddiction wrote:So here I am just looking for a quick answer what this RE is for and now it seems like it requires hours of research just to understand the subject. My brain hates this sort of stuff.
I started watching the video but I just can't bring myself to finish it. I envy anyone who finds this stuff interesting, because I'm sure it's important to some degree.
Just one question. Can this device help me put my mix at some sort of standard perception level?
Like can I write a bunch of tracks and this thing helps me figure out at what level I should have them?
Otherwise I give up.
-23 LUFS for broadcast and commercial audio (TV)
-14 LUFS for Youtube, and around
-16 LUFS for Apple iTunes (Soundcheck).
Run your final track though it to compute the Long Term loudness and delta.
Up the final gain into your limiter buy the given delta.
Do this for all your tracks and they will all have the same perceived loudness.
Thanks, really appreciate the answer. That's what I needed, some sort of simple instruction on how to use it.
This description made things a lot clearer what the device is for. Why not add something like that in the Prop Shop? Imo this should be the first thing the customer reads. This way it's a lot more motivating to do the necessary research because you know why the RE exists in the first place.
Some developers do this, for example with FRG-4RE:
"Crushing drums are on the menu with the FRG-4RE. Turn the threshold, attack and release controls to their minimum value (all the way to the left), while setting the compression ratio to maximum (all the way to the right). Adjust output gain as needed. Feed in snares, kicks, toms, etc. The FRG-4RE is ready to eat them for breakfast, lunch and dinner."
Stuff like this helps.
Again thanks for the answer Mr Panda