Gees that's a big work flow change but I should definitely give it a try for the sake of seeing if I like it. I like always being able to use Euclid with CV with my drums, even just on a kick that thing can give you incredible patterns with ease, and there is a Player version I haven't tried too.Billy+ wrote: ↑17 Mar 2022I've been using this method for quite some time on and off and find it very easy to get a basic idea going, once you've got a kit together it's easy to add effects to the individual channels setup a reasonable balance and create a group bus for processingJagwah wrote: ↑17 Mar 2022It's a cool video, they made it sound good and used Reason.
Is there any particular advantage to using a bunch of audio samples like they do? I would always put that stuff in a sampler, watching him though it could have its advantages even just as a different style of working...
Give it a try.
New Reason Studios video featuring STANDALONE Reason DAW
Some friends who are a fairly well to do electronic duo have this problem where...if you google the name it comes up w loads of animated animal porn.
Hilarious really.
Hilarious really.
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You can check out my music here.
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Or here.
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You can check out my music here.
https://m.soundcloud.com/ericholmofficial
Or here.
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More on topic...I end up using both sampler and sequencer methods. Just depend on what I’m going. Advantages to both.
Often I get things in the ball park w a sampler then bounce it dry so I can make further adjustments in the seq.
Often I get things in the ball park w a sampler then bounce it dry so I can make further adjustments in the seq.
Perpetual Reason 12 Beta Tester
You can check out my music here.
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Or here.
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You can check out my music here.
https://m.soundcloud.com/ericholmofficial
Or here.
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I would try out the sample clips in the sequencer if there was a way to select clips and choose to replace. I can't commit to a kick drum. And the idea of replacing samples for every clip is daunting. Is there a way to do that in which I'm overlooking?
The more I think on it the more advantageous I see using a sampler, envelopes for instance; sample changes as Joey mentioned... hmmmm......
There is a particular maneuver in which you hold down the CTRL button and hold down the 'Z' button and wait for a short while.
I wouldn't have put you down as someone with commitment issues but dropping the samples into the sequencer can really help you move on and stick with your decisions - definitely worth a try now and again.
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I like both methods and pretty much always combine them. Sometimes I do all the drums on the sequencer. Others I'll do them in midi. There are quite a few benefits in doing the drums on the sequencer. For example you can cut the tails exactly at the right spot before the next drum sound. Those shuffly 16th note snares right before the downbeat? Yeah.
I’d say it’s a modern way people seem to work. I guess it depends when you started producing. Me it was the mid 90s so I agree I’d be using samplers like they’re samplers. Most “kids” producing these days have mostly no idea what a hardware sampler is so laying it out this way makes sense.Jagwah wrote: ↑17 Mar 2022It's a cool video, they made it sound good and used Reason.
Is there any particular advantage to using a bunch of audio samples like they do? I would always put that stuff in a sampler, watching him though it could have its advantages even just as a different style of working...
I also think it depends on how much musical training you have had. Me personally -I think it’s “cheating”
I've been doing this lately, and I've found it inspiring a lot of different decisions and sounds.crimsonwarlock wrote: ↑17 Mar 2022It is a certain way of working that is prevalent in dance production, imo. I've seen numerous videos where this kind of music is done with FL studio or Ableton Live, and they always put the samples directly into the sequencer like this.
It's led to me making much more use of time-stretching and pitch-shifting. And what's great about Reason is that you can switch between all of the timeline audio editing modes. I can use the Recycle mode to adjust the timing, edit the pitch and formant with APE, and then adjust the timing (still preserving each editing mode).
Not that I'm aware of. Back when I worked this way in Pro Tools you would simply replace the sample in the audio folder with a new file using the original sample name, open the song and it would automatically replace the sound. But then I got Reason, and never looked back!
It would also be very handy to be able to loop individual tracks like MIDI sequencers from the 1980s could do… That way you could work more pattern based, at least to get an idea going without having to copy/paste or duplicate a bunch of times to get a drum 'bed' going.
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Oh I'm pretty good at making decisions lol, but I'm not typically trying to settle on something BEFORE the writing process. I don't change my instruments that often, but I rarely decide, "This is the snare that fits the song" before I start writing with that snare and before completing the idea of the song. If I'm copying and pasting that sample throughout as I'm writing, that's tough for workflow for me if I want to replace it even once.
Yeah maybe someday if Reason were to handle files differently with project folders and being able to save versions without audio being embedded in every project file, maybe replacing audio files in the folder would make this possible. But in the meantime, perhaps this creates an opportunity for a new feature: right-click and select 'replace'.selig wrote: ↑17 Mar 2022Not that I'm aware of. Back when I worked this way in Pro Tools you would simply replace the sample in the audio folder with a new file using the original sample name, open the song and it would automatically replace the sound. But then I got Reason, and never looked back!
It would also be very handy to be able to loop individual tracks like MIDI sequencers from the 1980s could do… That way you could work more pattern based, at least to get an idea going without having to copy/paste or duplicate a bunch of times to get a drum 'bed' going.
Thats funny, I started doing it in the 1990s, and gave it up when I got Reason around 2003. My reasons for using the time line vs a sampler were for higher fidelity and sample accurate timing. As far as musical training, I studied drums/percussion from 7th grade to year one of college fwiw!bangaio wrote: ↑17 Mar 2022I’d say it’s a modern way people seem to work. I guess it depends when you started producing. Me it was the mid 90s so I agree I’d be using samplers like they’re samplers. Most “kids” producing these days have mostly no idea what a hardware sampler is so laying it out this way makes sense.Jagwah wrote: ↑17 Mar 2022It's a cool video, they made it sound good and used Reason.
Is there any particular advantage to using a bunch of audio samples like they do? I would always put that stuff in a sampler, watching him though it could have its advantages even just as a different style of working...
I also think it depends on how much musical training you have had. Me personally -I think it’s “cheating”
I don't know why it's any more seen as cheating to paste samples vs pasting MIDI notes (or programming a drum machine, for that matter), or did I misunderstand your comment?
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I believe Pro Tools added that feature at some later point, probably more for film FX guys than for drum programming IIRC. I would expect the need for clip quantize/shuffle/groove would be as great as a clip replace function if going down that road.joeyluck wrote: ↑17 Mar 2022Yeah maybe someday if Reason were to handle files differently with project folders and being able to save versions without audio being embedded in every project file, maybe replacing audio files in the folder would make this possible. But in the meantime, perhaps this creates an opportunity for a new feature: right-click and select 'replace'.selig wrote: ↑17 Mar 2022
Not that I'm aware of. Back when I worked this way in Pro Tools you would simply replace the sample in the audio folder with a new file using the original sample name, open the song and it would automatically replace the sound. But then I got Reason, and never looked back!
It would also be very handy to be able to loop individual tracks like MIDI sequencers from the 1980s could do… That way you could work more pattern based, at least to get an idea going without having to copy/paste or duplicate a bunch of times to get a drum 'bed' going.
In the mean time, you can always trigger a new sample from the audio clips…
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- Creativemind
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I've heard of'em, they're on the latest Reason Studio's video.Jagwah wrote: ↑17 Mar 2022Someone on their last video commented how he has never heard of these people, so he went searching and found next to nothing, including no music.
Anyway it's good to see a video with Reason in it, nice of Props to throw a few crumbs out every now and then. Personally I am waiting for the day where it is officially recognized that the software subscription model is not adored by consumers like we have been told all along.
I'm not too overly keen on the kick in this either. Something I see on a lot of video's and is overlooked, that the kick drum and genre of electronic music are not thought through. Playing into the false perception that all dance music has the same kick and you layer it, click at the top etc. This isn't necessarily the case. This however, might be the right kick for this genre though, not sure. What is the genre of music, some bassline type genre?
Last edited by Creativemind on 17 Mar 2022, edited 1 time in total.
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- Creativemind
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Yeah, I asked a guy who makes drum 'n' bass on Facebook who uses Reason, samples in the sequencer or sampler and he said in the sequencer.crimsonwarlock wrote: ↑17 Mar 2022It is a certain way of working that is prevalent in dance production, imo. I've seen numerous videos where this kind of music is done with FL studio or Ableton Live, and they always put the samples directly into the sequencer like this.
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- Timmy Crowne
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I don’t think one approach is purer or more honest than the other, but I tend to put my samples into an NNXT so that I can use Players. I do a lot of experimentation with arpeggiators and randomizers so the sequencer wouldn’t work for anything I’m doing that isn’t strictly deterministic.
Using Blocks can help with this to some extend.
I also use a mix of sample and MIDI based work-flow, but I always use (at least one) Block(s) to form the background of the "canvas" to then "paint on" using the mute and razor tool and to sprinkle FX clips and automation on top.
Basically - yes you did. I’d hoped the speech marks and green face gave an idea of my comments validity …selig wrote: ↑17 Mar 2022Thats funny, I started doing it in the 1990s, and gave it up when I got Reason around 2003. My reasons for using the time line vs a sampler were for higher fidelity and sample accurate timing. As far as musical training, I studied drums/percussion from 7th grade to year one of college fwiw!bangaio wrote: ↑17 Mar 2022
I’d say it’s a modern way people seem to work. I guess it depends when you started producing. Me it was the mid 90s so I agree I’d be using samplers like they’re samplers. Most “kids” producing these days have mostly no idea what a hardware sampler is so laying it out this way makes sense.
I also think it depends on how much musical training you have had. Me personally -I think it’s “cheating”
I don't know why it's any more seen as cheating to paste samples vs pasting MIDI notes (or programming a drum machine, for that matter), or did I misunderstand your comment?
I would suggest you weren’t laying out samples on the timeline in reason in 2003 though. Record didn’t come out until 2009 - unless I’m misreading you and that you used to lay things out on the timeline and then stopped with reason.
Some producers have done this for years. Alger twin has dabbled with it and burial (who is absolutely amazing) used and audio editor without any timings to sequence his tracks which is absolutely mind blowing.
I use a mix of both but mostly fx samples in sequencer and drum parts in drum rack (used to be kong before rrp). I choose a load of kicks and put them in a drum rack so I can try different ones just by moving the midi data to next slot. Do the same for claps, snares etc that all have their own drum rack of kong so I can try various samples or mix and match if I want.
It can protect you from the different transient /attack behavior of the samplers in Reason. With this method you are sure to have an sample accurate playback.
viewtopic.php?f=7&t=7512689&hilit=Umpf+transient
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I'd really love more Reason standalone videos like this too. I hope we see more of these in the future
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Interesting, it's a small difference but it certainly is there with different devices.friday wrote: ↑18 Mar 2022It can protect you from the different transient /attack behavior of the samplers in Reason. With this method you are sure to have an sample accurate playback.
viewtopic.php?f=7&t=7512689&hilit=Umpf+transient
I can't see myself moving on from using samplers for drums when I can get Euclidian patterns happening instantly with Euclid, it's just too damn good.
Props mentioned in a Youtube reply that there is more of these guys coming in future videos, so let's hope they stick with.... I'm just going to call it Reason, no need for fancy plusses or stand alone this and stand alone that, just - Reason, I hope they stick with Reason in the next few videos, that would be nice indeed.jjpscott01 wrote: ↑18 Mar 2022I'd really love more Reason standalone videos like this too. I hope we see more of these in the future
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