Actually, for melodically quality, I seldom buy a player, but what often times makes me buy it, is when experimenting with percussion. So yeah, even Quad player sold me when it gave me some interesting results with percussion/drums.moalla wrote: ↑27 Oct 2022I´m torn, one side this player gives some real special randomness, at the other side some klicks and a drumpattern is made. Otherweise yeah it´s much cooler than pattermutator which is seven times overpriced, so this player is something beetween PSQ-1684 and Evolution, with lower functions but more intuitive an uncomplicated.Yonatan wrote: ↑27 Oct 2022It is in the zone of ”no idea what I am doing”. And while not knowing, combining with other players one does not master, it can feel like being in a lab. It is not always useful, but now and then you stumble into interesting patterns that could set you in a certain mood. I am sometimes in that uninspired lab-mood, and it serves a purpose. Also if one wants to make up moods that may be more like soudscaping. But for songwriting, I am not finding the generative road as lucrative, although it could be used for that too.
Do i need a conways life sequencer, or is it like Yonatan wrote about, it´s amazing to create soundcapes but for songwriting it´s in most terms useless. The way it works is as "probability" sequencer when i understand it in the right way, closer to modular hardware than the rest of the players, but i can hear only noticeable differences when i change dots for drums, but for melodic stuff it´s not the big dealbraker.
For people who want more information about the logic behind
https://people.ece.cornell.edu/land/cou ... index.html
The players often seem to be more intuitive to use when it comes to percussion. I am sure one can experiment to come up with some magic melodies or harmonies, not saying it is not possible, but it is less probable, and thus I tend to rather use other ways to come up with melodies.