Anyone still have the SDK 2.5.0 installer?
Hello! Recently I reinstalled Windows on my computer because of driver failure (I let my cousin use it lmao). I forgot back up my data on the hard drive, so I lost my sdk folder, which contains versions of sdk installer from 2.5 to 4.3. Now I cannot test my projects in older version of reason recon because I lost the sdk. Could anyone help me with a way to download the SDK version 2.5.0? Thank you very much for your help!
Just curious here. Why would you like to test-run with older versions of Reason Recon?
When you build on the servers, you have to use a current SDK anyway, which means the device requires Reason 10.1 or later.
The RE hosting pretty much guarantees the device will work the same in Reason 10.1 and the latest version of Reason 12.
However maybe you have some local use case I am not considering.
When you build on the servers, you have to use a current SDK anyway, which means the device requires Reason 10.1 or later.
The RE hosting pretty much guarantees the device will work the same in Reason 10.1 and the latest version of Reason 12.
However maybe you have some local use case I am not considering.
Hello jengstrom! I acknowledge that i have to use the latest version in order to build the RE, but there's this one thing I miss in older Recon:jengstrom wrote: ↑28 Aug 2023Just curious here. Why would you like to test-run with older versions of Reason Recon?
When you build on the servers, you have to use a current SDK anyway, which means the device requires Reason 10.1 or later.
The RE hosting pretty much guarantees the device will work the same in Reason 10.1 and the latest version of Reason 12.
However maybe you have some local use case I am not considering.
Unlimited tracks. I've made song files in older Recon (for testing purpose only) and when i wanna test RE, i would just load the song file up, use the RE to add elements, see if it works well enough for normal usage then compile with the latest sdk. With newer Recon i couldnt load or make songs with more than 16 tracks and it kinda slow the workflow down.
So basically I test RE with older recon, compile it with newer sdk.
I don't really remember the exact version because I usually don't care about it when using Recon but i believe the track limit appeared since SDK 3. In the Propellerhead dev page it says Recon 10 in the SDK 3 is based on Reason Intro, which have the 16 tracks limit.
In the meantime, here is SDK 2.5 https://www.dropbox.com/t/zMroIGZ7Op66WJQC
jengstrom wrote: ↑04 Sep 2023In the meantime, here is SDK 2.5 https://www.dropbox.com/t/zMroIGZ7Op66WJQC
Thank you jengstrom for the special help! I hope you all the best
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